#include "Blocks/BrickFenceBlock.h"

namespace PocketSurvival
{
    int32_t BrickFenceBlock::getIndex()
    {
        return Index();
    }
    const std::string &BrickFenceBlock::getBlockName()
    {
        static std::string blockName = "BrickFenceBlock";
        return blockName;
    }

    const std::vector<BoundingBox> &BrickFenceBlock::getCustomCollisionBoxes(int32_t value)
    {
        int32_t variant = FenceBlock::GetVariant(value);
        return BlockConstans::stoneFenceCollisionBoxes[variant];
    }

} // namespace PocketSurvival
